|
Post by Oxford United on Aug 5, 2023 21:51:42 GMT -7
Remove the ability to play 1/2 shift over without being considered fatigued. The half shift disproportionately benefits low-shift skaters.
|
|
|
Post by amack17 on Aug 9, 2023 5:31:34 GMT -7
I am curious how you would remove the free half shift? Perhaps this ties into an update to the fatigue rule where the player become fatigued once they have played beyond the half shift that they are allotted?
|
|
|
Post by Oxford United on Aug 9, 2023 6:49:30 GMT -7
Essentially, skaters can stay on the ice until the next tic they play would cause them to spend more fatigue than they have.
Put another way, if a skater has 1/2 shift remaining he can play 2 tics, not 5 as currently allowed.
|
|
|
Post by Chelsea on Aug 13, 2023 14:04:36 GMT -7
I don't think this is a bad idea at all. You would need to make all aware that under the current rule set this change MUST be made(unless team has no other unfatigued players that can play the position) and is it not optional to play the guy 3 ticks fatigued and the player can be changed with or without possession.
|
|
|
Post by amack17 on Aug 13, 2023 17:25:32 GMT -7
My major concern here is a penalty to teams that are thinner on shifts. I play my 7.5 shifting guy 7 shifts, then he gets two tics of the next shift and has to come off, meaning whomever replaces him plays three tics and thus he is charged a whole shift. I am playing 1.5 shifts worth of guys for one shift of time on ice. It will lead to guys making changes all over the place and really slow the game down.
I think this unfairly penalizes player who have half shifts built into their numbers and will end up hurting when you take a penalty mid shift as putting out a PK or a PP unit will now potentially penalize you later in the game.
|
|
|
Post by Oxford United on Aug 14, 2023 6:24:18 GMT -7
My major concern here is a penalty to teams that are thinner on shifts. I play my 7.5 shifting guy 7 shifts, then he gets two tics of the next shift and has to come off, meaning whomever replaces him plays three tics and thus he is charged a whole shift. I am playing 1.5 shifts worth of guys for one shift of time on ice. It will lead to guys making changes all over the place and really slow the game down. I think this unfairly penalizes player who have half shifts built into their numbers and will end up hurting when you take a penalty mid shift as putting out a PK or a PP unit will now potentially penalize you later in the game. To mitigate your 7.5 shifting player being removed when his 7.5 shifts are use up, consider that the player replacing him needn't only play only 3 tics, but can actually play 5 for the same price. In this way, you're paying 1.5 shifts for 1.5 shift time on ice. It seems to me that your "unfairly penalized" argument extends to any player who at any time in a game has a half shift remaining, regardless of how it came about. Half shifts are something we've been dealing with for a long time. In the interest of fairness, is it fair that 5-shifters can be on the ice 10% more time than they're rated, and 10-shifters only 5% more time than they're rated? And why rate players as playing 7.5 shifts (15 minutes) when they can actually play 8 shifts (16 minutes). Of course, there is an out for me as card creator: I can remove 1/2 shift from every skater when the cards are created so that those skaters can play an extra 1/2 shift in the games they play.
|
|
|
Post by amack17 on Aug 14, 2023 7:34:38 GMT -7
I think removing the half shift from cards might be the cleaner way of resolving this issue. I agree that allowing skaters to play extra time for "free" is not an ideal situation by any logic. What if the fatigue penalties would apply but you don't have to come off the ice on that half shift? Two tics at normal for the half shift that you are allowed to play, and then finish out the shift fatigued? This feels like a good compromise. I can still change the skater at my discretion, or deal with the penalties of them being on the ice, in the case that they get the puck?
|
|
|
Post by nash on Aug 14, 2023 7:45:03 GMT -7
Interesting discussion.
So I think the impact to game flow will be significant as Arron has suggested. I do like his compromise about allowing those players currently on the ice able to continue on to the next shift change while under fatigue penalties. I would suggest that they need to be visually marked as entering their fatigue shift as they are placed on the ice so we don't forget the penalty during the shift.
|
|
|
Post by amack17 on Aug 14, 2023 9:04:05 GMT -7
Perhaps a paperclip or some such as others have used for injury tracking?
|
|
|
Post by Oxford United on Aug 14, 2023 9:26:13 GMT -7
I think removing the half shift from cards might be the cleaner way of resolving this issue. I agree that allowing skaters to play extra time for "free" is not an ideal situation by any logic. What if the fatigue penalties would apply but you don't have to come off the ice on that half shift? Two tics at normal for the half shift that you are allowed to play, and then finish out the shift fatigued? This feels like a good compromise. I can still change the skater at my discretion, or deal with the penalties of them being on the ice, in the case that they get the puck? This is a very good compromise. Maybe something like “may not start a shift when fatigued” instead of “must be removed”. I’ll send new wording.
|
|